Race

There are fourteen playable races in EverQuest.

{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 660px"

Race

 * style="text-align: center"|Alignment
 * style="text-align: center"|Starting City
 * style="text-align: center"|Racial Traits
 * style="text-align: center"|Available Classes
 * style="text-align: center"|Armor Type
 * Barbarian
 * Good
 * Halas
 * Slam, +10 Cold Resist
 * Beastlord, Rogue, Shaman, Warrior
 * Medium, Large
 * Dark Elf
 * Evil
 * Neriak
 * Ultravision
 * Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
 * Medium
 * Dwarf
 * Good
 * Kaladim
 * Infravision
 * Cleric, Paladin, Rogue, Warrior
 * Small
 * Erudite
 * Neutral
 * Erudin, Paineel
 * Slightly higher SV magic
 * Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
 * Medium
 * Gnome
 * Neutral
 * Ak'Anon
 * Tinkering, Infravision
 * Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard
 * Small
 * Half Elf
 * Neutral
 * Qeynos, Freeport, Kelethin
 * Infravision
 * Bard, Druid, Paladin, Ranger, Rogue, Warrior
 * Medium
 * Halfling
 * Good
 * Rivervale
 * Infravision, Sneak/Hide, 5% experience bonus, +5 poison/disease resist
 * Cleric, Druid, Paladin, Ranger, Rogue, Warrior
 * Small
 * High Elf
 * Good
 * Felwithe
 * Infravision
 * Cleric, Enchanter, Magician, Paladin, Wizard
 * Medium
 * Human
 * Neutral
 * Qeynos, Freeport
 * None
 * Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
 * Medium
 * Iksar
 * Evil
 * Cabilis
 * Infravision, swimming starts at 100, Forage (50 cap), higher H.P. regeneration
 * Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
 * Medium
 * Ogre
 * Evil
 * Oggok
 * Slam, cannot be stunned from the front, Infravision
 * Beastlord, Shadow Knight, Shaman, Warrior
 * Large
 * Troll
 * Evil
 * Grobb
 * Slam, H.P. regeneration, infravision, -20 fire resist
 * Beastlord, Shadow Knight, Shaman, Warrior
 * Large
 * Vah Shir
 * Neutral
 * Shar Vahl
 * Safe Fall, Sneak (50 cap), Infravision
 * Bard, Beastlord, Rogue, Shaman, Warrior
 * Large
 * Wood Elf
 * Good
 * Kelethin
 * Infravision, Hide (50 cap), Forage (50 cap)
 * Bard, Druid, Ranger, Rogue, Warrior
 * Medium
 * }
 * Vah Shir
 * Neutral
 * Shar Vahl
 * Safe Fall, Sneak (50 cap), Infravision
 * Bard, Beastlord, Rogue, Shaman, Warrior
 * Large
 * Wood Elf
 * Good
 * Kelethin
 * Infravision, Hide (50 cap), Forage (50 cap)
 * Bard, Druid, Ranger, Rogue, Warrior
 * Medium
 * }
 * }